The Waterbending Training Arena is a small compound located in the front of the Ice Temple. This is where the waterbenders of the Northern Water Tribe train and hone their skills for the future of their City.
Master ____, the Master Waterbender and Teacher of the Waterbenders is one of the Primary Users of the Arena. There are also Students who use the Arena to learn their basic Waterbending. The Realized Waterbenders also use this Arena for practice.
The Water Wells - There are two shallow water wells filled with water which the waterbenders can use.
The Ice Totem -  The Ice Totems are used for basic Waterbending Training. It also helps in Icebending Training.
The River Alley -  The River Alley consists of ten short river canals each with a round Target circle at it's ends. This Alley serves as an accuracy training facility.
The Duelling Arena -  The Duelling Arena is a circular field made of ice bricks with a cicular river surrounding it. It serves as a Duelling Training Facility.
Basic Waterbending
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Cost: Free
Benefits: You will learn Basic Waterbending such as the Push and Pull Motion, Streaming the Water and Water Manipulation.
Process Days: Two - Three Days.
Rewards for Graduation: Certificate of A Waterbender, Water Skin and a Water Whip Skill Scroll.
Offensive Waterbending
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Cost: 20 Water Tribe Money
Benefits: You will learn techniques such as Water Wave, Double Water Whip, Basic Freezing and Ice Breath.
Process Days: 1 Week
Defensive Waterbending
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Cost: 20 Water Tribe Money
Benefits: You will learn techniques such as Ice Dome, Water Counter, Water Shield, Ice Pillars.
Process Days: 1 Week
Utility Waterbending
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Cost: 30 Water Tribe Money
Benefits: You will learn techniques such as Ice Tunneling, Water Bubble, Swimming Speed Raiser, Swimming Breath Raiser, Water Morphing and Water Temperarure Control
Process Days: 1 Week and Two Days
Offensive Waterbending Level Two
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Cost: 45 Water Tribe Money
Notes: You must pass "Offensive Waterbending" to participate in this class.
Benefits: You will learn techniques such as Water Octopus, Basic Water Spout, Water Jet, Whirlpool, Ice Ball, Water Bullets, Ice Spikes, Ice Claw, Ice Discs, Ice Line and Ice Spear.
Process Days: Two Weeks
Defensive Waterbending Level Two
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Cost: 45 Water Tribe Money
Notes: You must pass "Defensive Waterbending" to participate in this class.
Benefits: You will learn techniques such as Ice Wall, Steambending, Ice Shield, Water Cloak, Water Pinwheel, Ice Prison, Water Dome and Mass Freeze.
Process Days: Two Weeks
All the Roleplays will be conducted here.